Inside Ultrasonic Death Whistle
13 Individual Instruments
Up to 14 Round Robins
Ultrasonic Death Whistle (UDW) was designed as an introduction to our powerful MNDALA 2 Engine. The combination of these two opens the door for unparalleled creative possibilities and unlimited sound design.
Ultrasonic Death Whistle (UDW) was designed as an introduction to our powerful MNDALA 2. The combination of these two opens the door for unparalleled creative possibilities and unlimited sound design.
Performed by our Founder – Composer & Multi-instrumentalist Brian D’Oliveira, UDW offers a window into our collection of rare pre-Columbian death whistles that were found during our research and development. Some of them were even handcrafted in our studio to expand creative sound possibilities, and many of these death whistles were featured in the production of multiple Award Winning AAA Video Game soundtracks.
UDW’s video-game audio-inspired interactive scene allows for non-linear multidimensional control and patch creation for intuitive, yet seamless musical expression.
Each Death Whistle is named to represent their characters. Having been sculpted by hand, their sounds are recognizably unique, each sample map representing a different Death Whistle.
All of the following instruments are different death whistles
→ Recorded at extreme definition 32-bit 384kHz ultrasonic resolution
→ CPU-efficient in-engine playback at industry-leading 24-bit 96kHz resolution
→ VST3 / AU plugin for Windows & Mac OS (10.11+) Including M1 Chip
→ No fuss copy protection, simply install and the instrument is uniquely encrypted to be used within your system
→ Seamless downloads, updates, and installation within MNDALA with a registered Mntra account
→ 13 sampled Instruments
→ 4 GB installed, 9 GB recommended for setup
→ Minimum 8GB of RAM and an i5 or better CPU required
→ Supported by all 64-bit VST3/AU compatible DAW’s
Simply install once and you will be able to run all of our instruments.
Continuous play and the pushing of creative boundaries are foundational to our instrument creation process. Rather than trying to recreate true-to-life instruments, we choose to experiment and go off the beaten track, in search of a new kind of virtual instrument.
Inspired by the natural world and ancient knowledge from around the world, we embrace expressive (im)perfections. Performing and recording instruments using experimental methods to create sounds like you’ve never heard before.
From our bespoke extreme-quality recording method using ultrasonics, to our constant experimentation with unique workflows and sound sources, each Instrument we release is a playable manifestation of our exploratory journey.
During our sampling process, the subtleties and imperfections of live human performance are embraced and encouraged. Depending on the final intent, we will creatively post-process as little or as much as needed (sometimes beyond recognition), always making sure that the soul and character of the performance is intact once it’s been implemented as one of our expressive playable instruments.