Living Sky — Spatial Engine for Music and Sound Design
What if space wasn't around your sound — but inside it?
Each one positioned in 3D — distance, elevation, azimuth, and sharpness. Natively in your DAW.
Hundreds of captured impulse responses, organized into a living acoustic field — not stacked, but spatially aware. Running on your GPU. A fraction of your CPU.
The same acoustic field delivers to every format. No rebuilding. No separate sessions.
A linked 3D Control App launches alongside the plugin. Position sources in real space — visually, expressively, by hand.
An early preview, from Brian D'Oliveira, founder of MNTRA.
Sign up for early access →This is not reverb. This is spatial architecture.
This room, captured from dozens of positions — the same spatial audio process behind every space in Living Sky.
A new class of spatial engine.
GPU processing unlocks what no CPU audio plugin could touch: hundreds of captured impulse responses alive at once, organized into one breathing convolution field. Sources move through real rooms. The spatial reverb reacts in real time. This is what years of acoustic research sound like.
Replace the entire rack.
panning
sends
modulation
delivery
One plugin — runs inside the DAW you already use.
20+ real locations, captured from multiple angles and positions — more ways to move through, shape, and play each space.
Play the space like an instrument. LFOs, envelope followers, and real-time controls move the source through the living acoustic field as you perform.
A novel reverb technique: adaptive beamformers reshape the field in real time around whatever you're playing.
Beyond standard ambisonics: custom capture arrays built through years of research, recorded down to ultrasonic detail.
Built from hundreds of impulse responses, captured at extreme spatial resolution — the result of over three years of research, only possible with GPU-powered processing.
Coming soon.
Real acoustic spaces, playable in real time. Sign up for early access — you'll get an exclusive pre-release preview.

