Living Sky — Spatial Engine for Music and Sound Design

Living Sky

What if space wasn't around your sound — but inside it?

64
Independent sources

Each one positioned in 3D — distance, elevation, azimuth, and sharpness. Natively in your DAW.

100s
GPU-powered spatial field

Hundreds of captured impulse responses, organized into a living acoustic field — not stacked, but spatially aware. Running on your GPU. A fraction of your CPU.

36ch
Every format, one field

The same acoustic field delivers to every format. No rebuilding. No separate sessions.

Stereo Binaural Dolby Atmos 5th-order Ambisonics 22.2
3D
Performable companion app

A linked 3D Control App launches alongside the plugin. Position sources in real space — visually, expressively, by hand.

Watch Living Sky in motion

An early preview, from Brian D'Oliveira, founder of MNTRA.

Sign up for early access →
Salle Bourgie · Montréal · captured

This is not reverb. This is spatial architecture.

This room, captured from dozens of positions — the same spatial audio process behind every space in Living Sky.

Years in the making

A new class of spatial engine.

GPU processing unlocks what no CPU audio plugin could touch: hundreds of captured impulse responses alive at once, organized into one breathing convolution field. Sources move through real rooms. The spatial reverb reacts in real time. This is what years of acoustic research sound like.

One system for the entire chain

Replace the entire rack.

3D
panning
Reverb
sends
Motion &
modulation
Format
delivery
Living Sky
VST3 AU AAX

One plugin — runs inside the DAW you already use.

20+
Captured locations

20+ real locations, captured from multiple angles and positions — more ways to move through, shape, and play each space.

Real-time
Shape the space

Play the space like an instrument. LFOs, envelope followers, and real-time controls move the source through the living acoustic field as you perform.

Aura
Spatial warping

A novel reverb technique: adaptive beamformers reshape the field in real time around whatever you're playing.

5th
Order spatial resolution

Beyond standard ambisonics: custom capture arrays built through years of research, recorded down to ultrasonic detail.

In collaboration with

Three teams, over three years in the making — acoustic research, spatial DSP, and GPU computing brought together in one instrument.

MNTRA Outer Echo Soundcore by GPU Audio
San Ignacio · captured

Built from hundreds of impulse responses, captured at extreme spatial resolution — the result of over three years of research, only possible with GPU-powered processing.

Living Sky

Coming soon.

Real acoustic spaces, playable in real time. Sign up for early access — you'll get an exclusive pre-release preview.

We'll only email you about Living Sky. No spam.