Feature Deep Dive: Multi-Mic Mixer in MNDALA 2

Hello Folks,

  • Located within the Sampler View, directly beside the Volume knob of each individual sampler. It’s the tiny mixer icon.
  • Adjust the level of each mic channel independently — e.g., blend more of the close mic for intimacy or dial in the room mic for spaciousness.
  • Control mic levels either manually by using the volume knob or dynamically using:
    • Perform View axes (X, Y, and Z) — assign mic levels to the axes to respond in real time to your gestures.
    • AniMod system (LFOs and modulators) — create evolving spatial blends over time by modulating the tables using all kinds of wave shapes, and even syncing with DAW bpm.

  • Expressive Control: Performers can shape the space around the sound expressively during playback — you can literally morph a sound from dry and present to lush and distant using a simple gesture. Additionally, if you’ve assigned the axes to a CC in your controller, this can be done extremely easy by moving a physical knob or slider.
  • Cinematic Sound Design: Perfect for composers and designers seeking nuanced spatial and timbral control without jumping between tracks or plugins or automating multiple parameters. Just by using this feature, you can create multiple versions of the same sound, which could be used to transform a musical cue or excerpt in time, or can actually become an excerpt for an entirely different cue/excerpt.

  • Dynamic Foley Layers: Use the Z-axis to blend from far to close mics as an object/character comes closer to the camera.
  • Score Texture: Automate transitions from isolated tones (close) to ambient textures (room) within a single sound event. Make your mix grow as the climax approaches by adding the room microphones.
  • Live Sound Control: Assign mic blend to a MIDI controller and adjust space on the fly during performance between the sections of your song or piece (chorus, verse, solo, etc.)

Want evolving mic movement? Assign a slow LFO to the mic mixer via the Matrix View. Pair it with a subtle pitch modulation and reverb tail using the Global FX tab and assigning those parameters to the same modulator. The result? You’ll have a constantly evolving cinematic pad with movement baked into its core.

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